1) You can collect them during missions - a lot of them are placed in small containers, however you may also find them in different forms. Most of the missions (not counting prologue and some of the primary quests) offer you a chance to find either 500 units of element zero or 2000 units of iridium, palladium or platinum. It's not much but you shouldn't be too picky, especially since locating containers won't be a big problem.
Mass Effect 2 Element Zero Rich Planets
You don't have to spend countless hours scanning planets, because you won't need a lot of resources to develop new technologies. If you see that you're running out of resources you should consider scanning one of very rich planets and/or objects where a rare element zero can be found.
The table seen below contains a list of all the planets and moons where you may find element zero. The last column of the table informs you how much resources you can find: very poor (0-1500 units), poor (1500-3500 units), moderate (3500-6000 units), rich (6000-9000 units), very rich (more than 9000 units).
The table seen below contains a list of planets and moons where you may find element zero during missions (primary or secondary). In most cases you'll find the minerals inside containers, however sometimes you'll have to interact with other objects. Check the description of each quest for more info.
Now you might be thinking that they could be increasing the mass of a smaller projectile. Maybe they are, but as you can see, that would be even less efficient. And do I even have to talk about the Geth beam weapons whose projectiles have zero mass because they are literally beams? No, I don't.
After scanning a planet and pressing Y, the planet information screen on the right reveals if the planet is "Rich", "Moderate", or "Poor". Rich planets give approximately 10+ good scan for ores. Ore yields vary from 1,500 to 3,000. Moderate planets give approximately 8+ good scans, but around 35% to 55% yield compared to rich planets. Poor planets give approximately 5+ scans with yields 5% to 25% compared to rich planets. Note: If there is an anomaly on the planet (typically a rich planet) and you land before you scan, usually the Star Map on the Normandy will put you in a strange location away from the anomaly planet. You must then go back and rescan to get your ores.
This category includes true Garden worlds like Earth and Thessia, but also more extreme types of planet like Ocean worlds and even Desert worlds. Ammonia worlds are also considered Garden worlds for the Council. This category of planets is without doubt the most valuable of all. Garden worlds feature huge populations, plenty of logistics slots and rich Element Zero reserves. They can be expensive to fully develop, but it is well worth the cost. Worlds of this type are rare and should be guarded jealously.
The asari are native to the planet Thessia, who's element zero-rich consistency caused most lifeforms to develop strong biotic capabilities. Their rise and development was heavily guided by the protheans under the guise of Athame, the benevolent goddess of the asari, and her guides Janiri and Lucen, around which the asari religion formed, which continues to dominate asari culture today. In the protheans' final moments, they left a beautiful statue of Athame in their place, within which lay a beacon containing Vendetta, a VI kept secret until the dawn of the Reaper War in order both to keep the divine authority of the asari government convincing, as well as to keep a technological edge over the other Citadel races. By 580 BCE, the asari had developed eezo-powered spaceflight to such an extent that they were able to begin settling the Citadel. With the salarian discovery of the Citadel 60 years later, the two races founded the Citadel Council, gradually bringing other races into their alliance, with the asari councilor acting as the informal head.
The Terminus Systems teem with planets rich in rare elements, minerals, and other raw materials important for the Crucible. Fortunately, the Terminus Systems also have a great quantity of freighter vessels. Athabasca-class ships, while only lightly armored, can carry millions of tons of freight, with fuel tanks optimized for long, hazardous journeys.
Geographically, the planet has 7 major continents and several smaller islands. The surface of the planet is 65% covered in water. The sea is rich and diverse in life thanks to many hot vents on the ocean floor. The continents feature massive mountain ridges, a concentration of SO in the upper atmosphere leads to a cool climate, the pole caps extend down to 50N/S. The planet and its moons provide rich Element Zero and rare earth deposists allowing for a heavy industry to flourish; the oceans are a major food scource.
Most industry is based around the exploitation of the second largest E0 deposits within the cluster, with some heavy industry being a close second. While the Element Zero deposits are largely exploited by Alvea's official and unofficial holdings, other branches are mostly held by third-party enterprises. Aside from military goods, exports include construction material and alloys, ships up to the freighter size, element zero devices and fish. As said above, plenty of the revenue is invested into Alveon's military.
In astronomy, metallicity is the abundance of elements present in an object that are heavier than hydrogen and helium. Most of the normal physical matter in the Universe is either hydrogen or helium, and astronomers use the word "metals" as a convenient short term for "all elements except hydrogen and helium". This word-use is distinct from the conventional chemical or physical definition of a metal as an electrically conducting solid. Stars and nebulae with relatively high abundances of heavier elements are called "metal-rich" in astrophysical terms, even though many of those elements are nonmetals in chemistry.
The presence of heavier elements hails from stellar nucleosynthesis, where the majority of elements heavier than hydrogen and helium in the Universe (metals, hereafter) are formed in the cores of stars as they evolve. Over time, stellar winds and supernovae deposit the metals into the surrounding environment, enriching the interstellar medium and providing recycling materials for the birth of new stars. It follows that older generations of stars, which formed in the metal-poor early Universe, generally have lower metallicities than those of younger generations, which formed in a more metal-rich Universe.
Astronomers use several different methods to describe and approximate metal abundances, depending on the available tools and the object of interest. Some methods include determining the fraction of mass that is attributed to gas versus metals, or measuring the ratios of the number of atoms of two different elements as compared to the ratios found in the Sun.
Stellar composition is often simply defined by the parameters X, Y and Z. Here X is the mass fraction of hydrogen, Y is the mass fraction of helium, and Z is the mass fraction of all the remaining chemical elements. Thus
A star's metallicity measurement is one parameter that helps determine whether a star may have a giant planet, as there is a direct correlation between metallicity and the presence of a giant planet. Measurements have demonstrated the connection between a star's metallicity and gas giant planets, like Jupiter and Saturn. The more metals in a star and thus its planetary system and proplyd, the more likely the system may have gas giant planets. Current models show that the metallicity along with the correct planetary system temperature and distance from the star are key to planet and planetesimal formation. For two stars that have equal age and mass but different metallicity, the less metallic star is bluer. Among stars of the same color, less metallic stars emit more ultraviolet radiation. The Sun, with 8 planets and 5 known dwarf planets, is used as the reference, with a [Fe/H] of 0.00.[29][30][31][32][33]
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For easy skill points recruit Morinth for getting Dominate skill and also getting large amount of element zero. Buy up the Advance Training upgrade and choose Dominate, which will result into having a bonus skill point. Use it for Retrain Powers upgrade. If you want more repeat the process.
Tridents are single-pilot combat small craft. They are lightweight enough that they can be economically fitted with powerful element zero cores, making them capable of greater acceleration and sharper maneuvers than starships. Kinetic barrier shields changed starship battles from short, vicious bloodbaths to extended, indecisive slugging matches. Only the main gun of a dreadnought could punch a mass accelerator slug through the barriers of an opposing dreadnought. This changed with the development of the fighter-launched mass disruptor torpedo, a short-ranged weapon that can penetrate kinetic barriers to destroy their projector assemblies. Starship GARDIANdefenses must be overwhelmed through swarm tactics. Fighter groups can take heavy casualties pressing their torpedo attacks home. Once fighter-launched torpedoes have crippled an enemy's barriers, the mass accelerators on frigates and cruisers can make short work of them. Interceptors are a type of fighter optimized to attack other fighters, with no ability to damage starships. Interceptors are used to screen friendly units from incoming fighter attack. 2ff7e9595c
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